Tuesday, December 09, 2008

Optimal 3D Triangulation Code

The source code (in C) for a recently published optimal 3D triangulation / reconstruction algorithm can be found at:


The method supposedly does not have the singularities of the widely-used Hartley-Sturm algorithm, and was developed by K. Kanatani, Y. Sugaya, and H. Niitsuma.

1 comment:

Ricardo Fabbri said...

It is also the best method to use in projective reconstructions.